Video game design

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narrow search, year: 2019 (2) | 2017 (5) | 2016 (5) | 2015 (27) | 2014 (52) | 2013 (78) | 2012 (56) | 2011 (45) | 2010 (33) | 2009 (35) | 2008 (41) | 2007 (19) | 2006 (17) | 2005 (22) | 2004 (30) | 2003 (21) | 2002 (10) | 2001 (11) | 2000 (1) | 1998 (1)
cover from: Google Books
Johnson, Mark R.
The unpredictability of gameplay
Mark R. Johnson.
2019
216219
isbn:9781501321610
no cover image
Stemkoski, Lee
Platform-Style Video Games with Construct
Stemkoski, Lee.
2019
256191
cover from: Google Books
Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9
edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius.
2017
200880
isbn:9783319579696
cover from: Google Books
Solarski, Chris
Interactive stories and video game art : a storytelling framework for game design
Chris Solarski.
2017
207700
isbn:9781315401218
cover from: Google Books
Hodent, Celia
The Gamer's brain : how neuroscience and UX can impact video game design
Celia Hodent.
2017
211128
isbn:9781351650762
cover from: Google Books
Thorn, Alan
How to cheat in Blender 2.7x
Alan Thorn.
2017
223644
isbn:9781498764520
no cover image
Game AI pro 3 : collected wisdom of game AI professionals
edited by Steve Rabin.
2017
223651
isbn:9781498742597
cover from: Google Books
Consalvo, Mia
Atari to Zelda : Japan's videogames in global contexts
Mia Consalvo.
2016
187717
isbn:9780262034395|isbn:9780262332187
cover from: Google Books
Aycock, John
Retrogame Archeology : Exploring Old Computer Games
by John Aycock.
2016
198005
isbn:9783319300047
cover from: Google Books
Computer Games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aire
edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius.
2016
198092
isbn:9783319394022
no cover image
deWinter, Jennifer
Computer Games and Technical Communication
deWinter, Jennifer.
2016
235426
no cover image
Sweigart, Al
Invent Your Own Computer Games with Python , 4th Edition
Sweigart, Al.
2016
244377
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