Video game design

25-36 / total 387
narrow search, year: 2020 (2) | 2019 (11) | 2018 (19) | 2017 (6) | 2016 (5) | 2015 (24) | 2014 (48) | 2013 (71) | 2012 (51) | 2011 (38) | 2010 (32) | 2009 (18) | 2008 (19) | 2007 (10) | 2006 (13) | 2005 (6) | 2004 (4) | 2003 (3) | 2002 (2) | 2001 (3) | 2000 (1) | 1998 (1)
no cover image
Strakhov, Pavel
Game programming using Qt 5 beginner's guide : create amazing games with Qt 5, C++, and Qt Quick
Pavel Strakhov, Witold Wysota, Lorenz Haas.
2018
322501
isbn:9781788390651
no cover image
Doran, John P.
Unity 2018 shaders and effects cookbook : transform your game into a visually stunning masterpiece with over 70 recipes
John P. Doran, Alan Zucconi.
2018
322703
isbn:9781788390958
no cover image
Lanham, Micheal
Learn Unity ML-Agents : fundamentals of Unity machine learning : incorporate new powerful ML algorithms such as deep reinforcement learning for games
Michael Lanham.
2018
322707
isbn:9781789131864
no cover image
Bradfield, Chris
Godot Engine game development projects : build five cross-platform 2D and 3D games with Godot 3.0
Chris Bradfield.
2018
322708
isbn:9781788836425
cover from: Google Books
Szauer, Gabor
Lua quick start guide : the easiest way to learn Lua programming
Gabor Szauer.
2018
322762
isbn:9781789340136
cover from: Google Books
Thorn, Alan
Unity 2018 by example : learn about game and virtual reality development by creating five engaging projects
Alan Thorn.
2018
322775
isbn:9781788479325
no cover image
Glover, Jesse
Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia
Jesse Glover.
2018
322890
isbn:9781788835848
no cover image
Karamian, Vahé
Building an RPG with Unity 2018 : leverage the power of Unity 2018 to build elements of an RPG
Vahé Karamian.
2018
322897
isbn:9781788626996
cover from: Google Books
Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9
edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius.
2017
200880
isbn:9783319579696
cover from: Google Books
Solarski, Chris
Interactive stories and video game art : a storytelling framework for game design
Chris Solarski.
2017
207700
isbn:9781315401218
cover from: Google Books
Hodent, Celia
The Gamer's brain : how neuroscience and UX can impact video game design
Celia Hodent.
2017
211128
isbn:9781351650762
cover from: Google Books
Thorn, Alan
How to cheat in Blender 2.7x
Alan Thorn.
2017
223644
isbn:9781498764520
Loading... loading_more ...
device_type: computer thumb_size: normal
| grid | |