Video game design

publyear: 2005
1-6 / total 6
year limit: 2005 - remove year limit
cover from: Google Books
Koster, Raph.
A theory of fun for game design
by Raph Koster.
2005
38416
isbn:1932111972
cover from: Google Books
Fiel, John.
Beginning game level design
John Fiel, Marc Scattergood.
2005
44956
isbn:1592004342
cover from: Google Books
Pardew, Les.
Beginning illustration and storyboarding for games
Les Pardew.
2005
46600
isbn:1592004954
cover from: Google Books
Gosney, John.
Beyond reality : a guide to alternate reality gaming
John W. Gosney.
2005
46616
isbn:1592007376
no cover image
McKinley, Michael
The game artist's guide to Maya
Michael McKinley.
2005
50458
isbn:0782143768
no cover image
Aldrich, Clark
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
Aldrich, Clark.
2005
247199
device_type: computer thumb_size: normal
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