Video game design

publyear: 2009
1-12 / total 18
year limit: 2009 - remove year limit
cover from: Google Books
Lauwaert, Maaike.
The place of play : toys and digital culture
Maaike Lauwaert.
2009
56114
isbn:9789089640802|isbn:9789048507962
cover from: Google Books
Sicart, Miguel.
The ethics of computer games
Miguel Sicart.
2009
59879
isbn:0262012650|isbn:9780262012652
cover from: Google Books
Tavinor, Grant.
The art of videogames
Grant Tavinor.
2009
60449
isbn:9781405187893|isbn:9781405187886
cover from: Google Books
Drama education with digital technology
edited by Michael Anderson, John Carroll, and David Cameron.
2009
60994
isbn:9781847062666|isbn:9781441152985
cover from: Google Books
Dyer-Witheford, Nick.
Games of empire : global capitalism and video games
Nick Dyer-Witheford and Greig de Peuter.
2009
92482
isbn:9780816666102|isbn:9780816666119
cover from: Google Books
War/time
Frenchy Lunning, editor.
2009
92907
isbn:9780816667499|isbn:0816667497
cover from: Google Books
Montfort, Nick.
Racing the beam : the Atari Video computer system
Nick Montfort and Ian Bogost.
2009
93928
isbn:026201257X|isbn:9780262012577
cover from: Google Books
Juul, Jesper.
A casual revolution : reinventing video games and their players
Jesper Juul.
2009
100938
isbn:9780262013376
cover from: Google Books
Malaby, Thomas M..
Making virtual worlds : Linden Lab and Second Life
Thomas M. Malaby.
2009
102857
isbn:9780801447464|isbn:0801447461
cover from: Google Books
Badger, Michael.
Scratch 1.4 : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch
Michael Badger.
2009
104436
isbn:1847196764|isbn:9781847196767
cover from: Google Books
Hillar, Gastón C.
3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine
Gastón C. Hillar.
2009
105643
isbn:9781847198921|isbn:9781847198938
cover from: Google Books
Goldstone, Will.
Unity game development essentials
Will Goldstone.
2009
105669
isbn:9781847198181|isbn:9781847198198
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