Video game design

publyear: 2017
1-6 / total 6
year limit: 2017 - remove year limit
cover from: Google Books
Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9
edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius.
2017
200880
isbn:9783319579696
cover from: Google Books
Solarski, Chris
Interactive stories and video game art : a storytelling framework for game design
Chris Solarski.
2017
207700
isbn:9781315401218
cover from: Google Books
Hodent, Celia
The Gamer's brain : how neuroscience and UX can impact video game design
Celia Hodent.
2017
211128
isbn:9781351650762
cover from: Google Books
Thorn, Alan
How to cheat in Blender 2.7x
Alan Thorn.
2017
223644
isbn:9781498764520
no cover image
Game AI pro 3 : collected wisdom of game AI professionals
edited by Steve Rabin.
2017
223651
isbn:9781498742597
cover from: Google Books
Suckling, Maurice
Video game writing : from macro to micro
Maurice Suckling, Marek Walton.
2017
299873
isbn:9781683920304
device_type: computer thumb_size: normal
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