Tietokonepelit ja pelien ohjelmointi

1-12 / yhteensä 272
rajaa hakua, vuosi: 2017 (2) | 2016 (1) | 2015 (10) | 2014 (28) | 2013 (41) | 2012 (29) | 2011 (18) | 2010 (16) | 2009 (18) | 2008 (23) | 2007 (8) | 2006 (4) | 2005 (12) | 2004 (25) | 2003 (18) | 2002 (8) | 2001 (10) | 1998 (1)
cover from: Google Books
Thorn, Alan
How to cheat in Blender 2.7x
Alan Thorn.
2017
223644
isbn:9781498764520
no cover image
Game AI pro 3 : collected wisdom of game AI professionals
edited by Steve Rabin.
2017
223651
isbn:9781498742597
cover from: Google Books
Aycock, John
Retrogame Archeology : Exploring Old Computer Games
by John Aycock.
2016
198005
isbn:9783319300047
cover from: Google Books
Dawson, Michael
Beginning C++ through game programming, fourth edition
Michael Dawson.
2015
153747
isbn:9781305109919|isbn:9781305109926
cover from: Google Books
Dawson, Michael
Beginning C++ through game programming, fourth edition
Michael Dawson ; senior product manager, Emi Smith ; cover designer, Mike Tanamachi.
2015
153754
isbn:9781305258952|isbn:9781305109926
cover from: Google Books
Menard, Michelle
Game development with Unity
Michelle Menard, Bryan Wagstaff ; edited by Emi Smith.
2015
153755
isbn:9781305110540|isbn:9781305110564
cover from: Google Books
Wright, Timothy
Fundamental 2D game programming with java
Timothy Wright ; senior acquisitions editor, Emi Smith ; copy editor, Kezia Endsley ; technical editor, Dustin Clingman ; cover designer, Luke Fletcher.
2015
160312
isbn:9781305076532|isbn:9781305076549
cover from: Google Books
Thorn, Alan
Practical game development with unity and blender
Alan Thorn.
2015
160571
isbn:9781305074705|isbn:9781305074712
no cover image
Nevelsteen, Kim J. L.
A survey of characteristic engine features for technology-sustained pervasive games
Kim J.L. Nevelsteen.
2015
166320
isbn:9783319176321|isbn:3319176323|isbn:3319176315|isbn:9783319176314|isbn:9783319176314
cover from: Google Books
Fusion of smart, multimedia and computer gaming technologies : research, systems and perspectives
Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett, editors.
2015
167630
isbn:9783319146454|isbn:3319146459|isbn:9783319146447|isbn:3319146440|isbn:9783319146447
cover from: Google Books
Real-time visual effects for game programming
Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang.
2015
167839
isbn:9789812874870|isbn:9812874879|isbn:9789812874863|isbn:9812874860|isbn:9789812874863
cover from: Google Books
Yamamoto, Jazon
The black art of multiplatform game programming
Jazon Yamamoto ; foreword by André Lamothe.
2015
168851
isbn:9781305110380|isbn:9781305110397
Loading... loading more ...
device_type: computer thumb_size: normal
| grid | |