Pelisuunnittelu

1-12 / yhteensä 392
rajaa hakua, vuosi: 2020 (2) | 2019 (11) | 2018 (19) | 2017 (6) | 2016 (5) | 2015 (24) | 2014 (48) | 2013 (71) | 2012 (52) | 2011 (38) | 2010 (33) | 2009 (20) | 2008 (19) | 2007 (11) | 2006 (13) | 2005 (6) | 2004 (4) | 2003 (3) | 2002 (2) | 2001 (3) | 2000 (1) | 1998 (1)
cover from: Google Books
Advances in human factors in wearable technologies and game design : proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-2
editor, Tareq Ahram.
2020
313634
isbn:9783030204761|isbn:3030204766|isbn:9783030204754
cover from: Google Books
Game user experience and player-centered design
Barbaros Bostan, editor.
2020
326622
isbn:9783030376437|isbn:3030376435|isbn:9783030376420|isbn:3030376427
cover from: Google Books
Johnson, Mark R.
The unpredictability of gameplay
Mark R. Johnson.
2019
216219
isbn:9781501321610
no cover image
Stemkoski, Lee
Platform-Style Video Games with Construct
Stemkoski, Lee.
2019
256191
cover from: Google Books
Scholz, Tobias
eSports is business : management in the world of competitive gaming
Tobias M. Scholz.
2019
310995
isbn:9783030111991|isbn:3030111997|isbn:9783030111984
cover from: Google Books
Augmented reality games. I . Understanding the Pokémon GO phenomenon
Vladimir Geroimenko, editor.
2019
315468
isbn:9783030156169|isbn:3030156168|isbn:9783030156152|isbn:303015615X
cover from: Google Books
Augmented reality games. II, The gamification of education, medicine and art
Vladimir Geroimenko, editor.
2019
315476
isbn:9783030156206|isbn:3030156206|isbn:3030156192|isbn:9783030156190|isbn:9783030156213|isbn:3030156214|isbn:9783030156220|isbn:3030156222|isbn:9783030156190
cover from: Google Books
Computer games : 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers
Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant (eds.).
2019
315557
isbn:9783030243371|isbn:3030243370|isbn:3030243362|isbn:9783030243364|isbn:9783030243388|isbn:3030243389|isbn:9783030243364
cover from: Google Books
Goethe, Ole
Gamification mindset
Ole Goethe.
2019
315572
isbn:9783030110789|isbn:3030110788|isbn:9783030110789|isbn:9783030110772|isbn:303011077X
cover from: Google Books
Encyclopedia of Computer Graphics and Games
edited by Newton Lee.
2019
315573
isbn:9783319082349|isbn:3319082345|isbn:9783319082349
cover from: Google Books
Van Toll, Wouter
Learning C# by programming games
Wouter van Toll, Arjan Egges, Jeroen D. Fokker.
2019
315761
isbn:9783662592526|isbn:3662592525|isbn:9783662592519
cover from: Google Books
Videogame sciences and arts : 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings
Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha (eds.).
2019
315808
isbn:9783030379834|isbn:3030379833|isbn:9783030379827
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