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Author:Mau, G.
Silberer, G.
Constien, C.
Title:Communicating brands playfully. Effects of in-game advertising for familiar and unfamiliar brands
Journal:International Journal of Advertising
2008 : VOL. 27:5, p. 827-851
Index terms:advertising
marketing
communication
brands
computers
games
Freeterms:brand placement
product placement
Language:eng
Abstract:This paper explores the effects of brand placements (here as: plmts.) in computer games on brand attitude and on game attitude. Based on an online experiment (N = 521), it is shown that especially unfamiliar brands can achieve a better attitude, whereas the attitude towards the familiar brand worsens as a result of ad plmts. In any case, the game will suffer as a result of the integration of advertising: attitude towards the game worsens as a result of ad plmts. However, these effects were not moderated by ad scepticism. Attitude towards the game has a direct impact on attitude towards the advertised brand.
SCIMA record nr: 269385
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