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Tekijä:Bryce, J.
Rutter, J.
Otsikko:Gender dynamics and the social and spatial organization of computer gaming
Lehti:Leisure Studies
2003 : JAN, VOL. 22:1, p. 1-15
Asiasana:Gender
Leisure
Video games industry
Kieli:eng
Tiivistelmä:This paper examines the relationship between gender and the social and spatial organization of computer gaming. The concept of leisure constraints and resistance are utilised to examine the extent to which technologically-mediated leisure activities, such as computer gaming, are part of wider changes in female access to private and public leisure spaces.
SCIMA tietueen numero: 245517
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