haku: @indexterm video games industry / yhteensä: 22
viite: 3 / 22
Tekijä:Cohendet, P.
Simon, L.
Otsikko:Playing across the playground: paradoxes of knowledge creation in the videogame firm
Lehti:Journal of Organizational Behavior
2007 : VOL. 28:5, p.587-605
Asiasana:knowledge
video games industry
communication
project management
Kieli:eng
Tiivistelmä:This article illustrates how a videogame firm copes in managing creativity and expression of artistic values, based on a case study in one of the largest video game studios in the world located in Montreal, Canada. The approach considers that the creative units of the firms are the communities of specialists. The integration forces implemented by the managers of the firm to bind the creative units together for achieving commercial successes reveal hybrid form of project management which combines decentralized platforms with strict constraints on time, and a specific management of space that favors informal interactions. The study suggests that the integration forces put forward by the firm are not just for harnessing creative units: they also generate creative slacks for further expansion of creativity.
SCIMA tietueen numero: 264960
lisää koriin
SCIMA