haku: @author Guérin, F. / yhteensä: 3
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Tekijä:Cadin, L.
Guérin, F.
Otsikko:What can we learn from the viedo games industry?
Lehti:European Management Journal
2006 : AUG, VOL. 24:4 p. 248-255
Asiasana:video games industry
capitalism
innovation
Kieli:eng
Tiivistelmä:Business logic has changed from being based on ownership, strict control over the workforce and creativity in organizations to cultural capitalism i.e. dematerialization, innovation and experience based trade. The article studies how this "cultural capitalism" has taken over from "industrial capitalism". The video games industry is studied to be a metaphory and an industry typical of the cultural capitalism.
SCIMA tietueen numero: 263313
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