haku: @indexterm Business games / yhteensä: 46
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Tekijä:Bosman, R.
Winden, F. van
Otsikko:Emotional hazard in a power-to-take experiment
Lehti:Economic Journal
2002 : JAN, VOL. 112:476, p. 147-169
Asiasana:Business games
Decision making
Social psychology
Kieli:eng
Tiivistelmä:The object of this study is to investigate how emotions generate behaviour in a laboratory experiment. A simple 'power-to-take' game is used. The game has two stages. First, one player can claim any part of the other's income (take rate). The the latter player can respond by destroying own income. The authors focus on how emotions influence responses and show: (1) a higher take rate increases (decreases) intensity of negative (positive) emotions; (2) negative emotions drive destruction; (3) at high emotional intensity, responders destroy everything; (4) expectations affect the probability of punishment. Emotional hazard is identified as a new source of efficiency costs.
SCIMA tietueen numero: 232894
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