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Author: | Hossain, Md. Faisal Murad |
Title: | Performance Evaluation of Mobile Relays in CDMA System |
Publication type: | Master's thesis |
Publication year: | 2006 |
Pages: | x + 95 Language: eng |
Department/School: | Sähkö- ja tietoliikennetekniikan osasto |
Main subject: | Tietoliikennetekniikka (S-72) |
Supervisor: | Häggman, Sven-Gustav |
Instructor: | Jäntti, Riku |
Electronic version URL: | http://urn.fi/urn:nbn:fi:tkk-007465 |
OEVS: | Electronic archive copy is available via Aalto Thesis Database.
Instructions Reading digital theses in the closed network of the Aalto University Harald Herlin Learning CentreIn the closed network of Learning Centre you can read digital and digitized theses not available in the open network. The Learning Centre contact details and opening hours: https://learningcentre.aalto.fi/en/harald-herlin-learning-centre/ You can read theses on the Learning Centre customer computers, which are available on all floors.
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Location: | P1 Ark S80 | Archive |
Keywords: | DS-CDMA scheduling NRT multihop transmission |
Abstract (eng): | In this thesis we consider the uplink direction of DS-CDMA (Direct Sequence, Code Division Multiple Access) network with multihop transmission. For the purpose, we discussed simple conditions by which we can understand whether single hop or multihop is better. One promising direction that the current wireless network moves toward is multihopping that allows mobiles to relay packets of other mobiles to their destinations. A major reason for adopting such multihopping is in capacity and range enhancement, which may pay off its increased complexity. Here, we focus on the non-real-time (NRT) services in the uplink of a DS-CDMA cell. Mobiles are moving around the cell, trying to send NRT packets to the base station, possibly by multihopping. Our goal is to derive a per-hop based multihop scheduling algorithm that is easily applicable in a cellular network with high mobility. For the purpose, we utilize the similarity between the basketball game and our multihop uplink packet scheduling problem. By regarding players, the basket and the ball as mobiles, the base station and data packet, respectively, we can mimic passing (multihopping) patterns of the basketball players. A major difference between the two is that in the multihopping problem, there are many packets (balls) while in the basket ball game, there is only one ball to shoot into the basket. |
ED: | 2006-09-08 |
INSSI record number: 32772
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