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Author:Katila, Olli
Title:Rahapelidemojen nopea kehittäminen komponenttikirjaston avulla
Publication type:Master's thesis
Publication year:2010
Pages:[7] + 52      Language:   fin
Department/School:Informaatio- ja luonnontieteiden tiedekunta
Main subject:Vuorovaikutteinen digitaalinen media   (T-111)
Supervisor:Takala, Tapio
Instructor:Koskinen, Kimmo
OEVS:
Electronic archive copy is available via Aalto Thesis Database.
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Location:P1 Ark Aalto     | Archive
Keywords:game development
slotmachines
component
reuse
rapid prototyping
pelinkehitys
rahapelit
komponentit
uudelleenkäyttö
nopea demonkehitys
Abstract (eng): This research focuses on methods and solutions for improving the efficiency and speed of developing slot machine demos.
Demo versions of slot machine games are necessary for pre-production play testing and many games are discarded at demo stage.
Quick and easy process for creating game demos will increase time available for final products.
The solution that involved use of libraries was selected because of its high reusability value in development of further software.
Common features shared by many slot machine games were identified and used as basis for implementation of component-based library.
Components of this library were written with focus on reusability and included instructions for future use.
Three games were implemented using this library.
Each consecutive game proved to be quicker to develop than the last.
The results suggest that constructing and using a component-based library can significantly improve development process of game demos.
Abstract (fin): Tässä työssä tutkittiin menetelmiä ja ratkaisuja rahapeleistä tehtävien demopelien kehittämiseen nopeasti.
Demoversioiden avulla pystytään peli-ideoita testaamaan aikaisessa vaiheessa ja hylkäämään toimimattomat ideat.
Nopea demopelien kehitys säästää aikaa lopullisten pelien tekemisessä.
Demonpelien tekoa varten luotiin kirjasto sen suuren uudelleenkäyttöasteen vuoksi.
Rahapelejä yhdistävät monet samankaltaiset ominaisuudet, joita pyrittiin tunnistamaan.
Löydöksien perustella pystyttiin kehittämään kirjastot mahdollisimman pitkälle toistuvien ominaisuuksien kohdalta.
Kirjaston arkkitehtuuri koostettiin komponenteista, jotka pyrittiin ohjelmoimaan uudelleenkäyttöä edistävien ohjeiden mukaan.
Kirjastolla toteutettiin kolme samantyyppistä peliä, joista kukin valmistui aina edellistä nopeammin.
Tuloksista voi tulkita että komponenttikirjaston käyttö nopeutti ja paransi demopelinkehitysprosessia.
ED:2010-08-25
INSSI record number: 40265
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