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Author:Paakkanen, Vesa
Title:User Experience of Game Development Environments: Can making games be as fun as playing them?
Pelikehitystyökalujen käyttäjäkokemus: Voiko pelien tekeminen olla yhtä hauskaa kuin niiden pelaaminen?
Publication type:Master's thesis
Publication year:2014
Pages:vii + 67 s. + liitt. 4      Language:   eng
Department/School:Perustieteiden korkeakoulu
Main subject:Ohjelmistotuotanto   (T3003)
Supervisor:Nieminen, Marko
Instructor:Korpi-Anttila, Jyrki
Electronic version URL: http://urn.fi/URN:NBN:fi:aalto-201410052744
OEVS:
Electronic archive copy is available via Aalto Thesis Database.
Instructions

Reading digital theses in the closed network of the Aalto University Harald Herlin Learning Centre

In the closed network of Learning Centre you can read digital and digitized theses not available in the open network.

The Learning Centre contact details and opening hours: https://learningcentre.aalto.fi/en/harald-herlin-learning-centre/

You can read theses on the Learning Centre customer computers, which are available on all floors.

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  • Aalto University staff members log on to the customer computer using the Aalto username and password.
  • Other customers log on using a shared username and password.

Opening a thesis

  • On the desktop of the customer computers, you will find an icon titled:

    Aalto Thesis Database

  • Click on the icon to search for and open the thesis you are looking for from Aaltodoc database. You can find the thesis file by clicking the link on the OEV or OEVS field.

Reading the thesis

  • You can either print the thesis or read it on the customer computer screen.
  • You cannot save the thesis file on a flash drive or email it.
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Printing the thesis

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  • Other customers can use the printer u90203-psc3. All printing is subject to a charge to non-University members.
Location:P1 Ark Aalto  1727   | Archive
Keywords:usability
user experience
game development
games
development environment
IDE
käytettävyys
käyttäjäkokemus
pelikehitys
pelit
kehitysympäristö
Abstract (eng):Game industry has grown to be the biggest entertainment industry during the past few years.
This has lead to exponential growth of size and complexity of game projects.
Good development tools are required in order to work with such complexity.
However, the available tools do not meet the expectations of the game teams, even though better tools could save both a lot of time and money.

A study about the current state of user experience of game development environments was conducted for this thesis in a game development company.
Feedback and experiences were gathered from the members of the game teams using a questionnaire, interviews and shadowing.
The collected data was analysed qualitatively classifying the data and the results from the methods.

Based on these results improvements were made to the tools used in the company.Based on the results we concluded that the user experience of the game development environments can be significantly improved from their current state.
The improvements should focus on allowing the teams to enable faster development iteration speed as well empowering content creators to work without the help of programmers.
Abstract (fin):Peliteollisuudesta on kasvanut suurin viihdeteollisuuden ala viime vuosien aikana.
Siitä johtuen peliprojektit ovat kasvaneet eksponentiaalisesti sekä koossa että kompleksisuudessa.
Hyviä työkaluja tarvitaan entistä enemmän sen kokoisen kompleksisuuden kanssa työskentelyyn.
Nykyiset työkalut eivät kuitenkaan vastaa pelitiimien odotuksia, vaikka paremmat työkalut voisivat säästää sekä aikaa että rahaa.

Tätä diplomityötä varten tehtiin tutkimus pelikehitysympäristöjen käyttäjäkokemuksesta eräässä peliyrityksessä.
Pelitiimien jäseniltä kerättiin palautetta ja kokemuksia käyttäen kyselylomaketta, haastatteluja ja varjostusta.
Kerätty data analysoitiin laadullisesti luokittelemalla materiaalit ja kerätyt tulokset.
Näiden tulosten perusteella yrityksen työkaluihin tehtiin parannuksia.

Tulokset osoittivat että pelinkehitysympäristöjen käyttäjäkokemusta voidaan parantaa huomattavasti nykyisestä tilasta.
Parannusta kaivataan ainakin kehityksen iteraationopeuteen sekä mahdollistamaan sisällöntuottajien työskentelyn ilman ohjelmoijien apua.
ED:2014-10-05
INSSI record number: 49804
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